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| · Mabinogi Race Guide: Human, Elf, and Giant |
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4/28/2009 |
Description You can get human card for free at beginning and you can get free elf or giant card when you choose to support their race at G2.Human Description: Human do well in both long range and short range, major stat in Str, Int, and Dex. Better than elf in close combat.Note: You can have 20 pet card and 20 mix of human,elf, and giant raceStory: G1-G3 -->Support Race: Elf and Giant, can change support once a day, support race will get mabinogi gold shop discount while opposing race's guard will attack.Moving Speed: Elf > Giant> humans*Tested on 3 race in the slowest movement*Equipment: - Wear light armor and heavy armor and equipment that are widely available - Duel swordPros: -Can master many thing(at their best stat) -Good defence - Can wear lots of armor -Wield Double swordDisadvantages : -Moving speed -Most skill ap cost quite high -Lose out to other race in non-defense related specialization -Overall use the most energySpecific skills: Final Hit, Arrow Revolver, paladin/dark kngihtElf Description: Best in Long range, horrible short-mid range, but can compensate by using skills. They are access to Secret stores, and spirit weapon.Story: Unavailable in G1-G3Support Race: Unless specified, human is the only support race.Moving Speed: -Elf velocity> Giant> humans -Fastest in 3 races -1.32 times faster than humanEquipment: -Can't use duel sword -Can't wear heavy armor, large helmet, foot guard equipment, etc. However one hand and feet is possible. -Elf have it own kind of equipment.Difference in skill: Long Range -Can run while preparing, but will be maintain at 50% -Shoot two arrow at once --If one miss, then other will miss --If one arrow knock down, then second arrow is gone. (energy/mana will only cost 1 arrow in this case) --If you change to defense before finish shooting (still cost 2 arrow) - Magnum Shot is 1 sec faster than human --Can use it while riding horseClose Range Normal Attack: No max damage rise, and str(dex) affect it weakly. Smash: Longer prepare time Defense: Less def rise Counter attack: No increase in enemy min damage percentage
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